Technologies for E-Learning and Digital Entertainment
Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings
Zhigeng Pan
Kirjasarja: Lecture Notes in Computer Science, osa 5093

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Technologies for E-Learning and Digital Entertainment : Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings
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Tiedot
Kustantaja/julkaisija
Springer Berlin Heidelberg
Sidosasu
ISBN
3540697365
9783540697367
Kieli
englanti
Alkuperäinen nimi
-
Kaikki tekijät
Zhigeng Pan
Tuotekategoriat
Esittely
s:1695:"With the widespread interest in digital entertainment and the advances in the tech- logies of computer graphics, multimedia and virtual reality technologies, a new area–– “Edutainment”––has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event (Edutainment 2006 in Hangzhou, China) and the second one (Edutainment 2007 in Hong Kong, China), Edutainment 2008 was held June 25–27, 2007 in Nanjing, China. This year, we received 219 submissions from 26 different countries and regions, including United Arab Emirates, Canada, Thailand, New Zealand, Austria, Turkey, Germany, Switzerland, Brazil, Cuba, Australia, Hong Kong (China), Pakistan, M- ico, Czech Republic, USA, Malaysia, Italy, Spain, France, UK, The Netherlands, Taiwan (China), Japan, South Korea, and China.";
Aiheet
Computer science.
Multimedia information systems.
User interfaces (Computer systems).
Artificial intelligence.
Application software.
Computer engineering.
Computer Science.
User Interfaces and Human Computer Interaction.
Computer Engineering.
Computer Applications.
Artificial Intelligence (incl. Robotics).
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Computers
